McKinsey SFL Classic: 13-Decision Practice Simulation
Play all 13 decisions once, free, with your score and a worked debrief.
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The quick version: Sustainable Futures Lab is the judgment and prioritization game candidates report as the third McKinsey Solve module. This is the Classic format they describe in 85-minute invitations: about 20 minutes, 13 ranking and multiple-choice decisions. A newer, roughly 30-minute team-management version, reported on some 95-minute invitations since late August 2026, has its own practice: SFL Island. McKinsey has not published either format, so this simulation practices the underlying skills rather than replicating a live module.
By Esteban Ronsin, ex-Deloitte and Accenture strategy consultant. Built and reviewed with former McKinsey, BCG and Bain consultants. Updated .
How a free run works.

Make 13 linked decisions
One project, from ordering the work to the board message.

Get your score
Your score by skill the moment you finish.

Review the debrief
The full debrief works every decision.
Learn it with the answers. Rehearse it without.
Learning mode

Learning mode comes with the pack.
Simulation mode

Visual feedback on every step.
Each option against the decision's tests: your pick and the best answer side by side.


The evidence behind the call and the rule for next time.

Every option explained right after you choose, with the rule and the repair.

Complete one full SFL Classic simulation free: 13 linked decisions inside a reusable-tote pilot, with no countdown. Start without an account; create a free account to finish and keep your score and worked debrief, including decision and dependency diagrams. Learning mode adds step-by-step coaching and feedback with a paid pack for SFL or all Solve games, or qualifying Annual access.
What does the free SFL simulation include?
One full simulation: 13 linked decisions on one project that you design, repair and then scale, with every decision reviewed when you finish. The company, facts and options are original Road to Offer content.
| Free | One full SFL Classic simulation (Verdant Cart: a reusable delivery-tote pilot), including your score and worked debrief. Start without an account; a free account is required to finish and keep your result. No payment is required for the first run or its worked review. |
|---|---|
| Decisions | 13 linked decisions: one ranking and twelve situational decisions. The project unfolds through them in order, and you have to keep your reasoning consistent from the first to the last. |
| Decision types | Mostly single-choice judgment calls under stated criteria, plus ordering tasks such as ranking five pilot actions from first to last. |
| Clock | Neither Classic mode has a countdown. Simulation gives your worked debrief at the end; paid Learning mode adds step-by-step coaching and feedback after each decision. |
| Skills scored | Each decision counts toward prioritization, problem solving, adaptability, collaboration or stakeholder judgment. |
| Your result | Your score out of 13, where your points went by skill, and worked feedback on each submitted decision: your answer, the evidence that mattered and the rule to reuse, with decision and dependency diagrams in the free run. First answers are scored. |
| Library | The SFL pack covers 11 Classic simulations and 10 Island practices, including one free run of each format. Learning mode is included with the SFL pack, Solve pack or qualifying Annual access. |

Which other Solve games can you practice?
Each one has a free full run with a worked debrief.
Why are connected decisions harder than isolated questions?
A sound choice can fail when the next fact changes the constraint. This simulation asks you to hold one business objective across a connected pilot, update your view when evidence changes, and separate a reversible test from a premature scale decision. Those habits transfer directly to case interviews: define the decision rule, use the evidence in front of you, and revise the plan without losing the objective.
How does the SFL simulation work?
Start free in Simulation mode, then enter the Verdant Cart reusable-tote pilot. Decision 1 is a five-option ranking. The next 12 decisions ask what you would do as costs, operations, partner constraints, results, and the final board message change. Paid Learning mode shows feedback after each decision and lets you retry a missed decision. The free first decision includes its result and explanation before signup. Later Simulation decisions have no step-by-step coaching; the completed free run includes your score, where points went and worked feedback on each submitted decision, with decision and dependency diagrams. No payment is required for that review. If you start signed out, Decision 1 is saved before a signup checkpoint; after signup, the same attempt resumes at Decision 2. Your final server-scored result is saved in History. One complete simulation is free; additional simulations are available in paid packs.
View worked examples →
3 worked
What SFL-style judgment actually asks
These patterns teach the method without revealing any answer from the simulation.
- Example 1
Two teams report different baseline numbers for the same pilot. One number supports the launch and the other does not. What should you do first?
ApproachResolve the definition and source before making the decision. A fast recommendation built on incompatible baselines only hides the uncertainty.
AnswerAlign the measurement rule first, then compare the evidence.
- Example 2
A pilot misses its headline target, but one site performs much worse than every other site. Do you cancel, scale, or investigate?
ApproachFind the source of the variation before treating the average as the whole story. A site-level failure can point to an operational fix or prove that the model does not travel.
AnswerDiagnose the outlier before you make the scale decision.
- Example 3
A sponsor wants a firm recommendation before the cost audit is complete. How do you stay useful without pretending the evidence is final?
ApproachState what the current evidence supports, name the open assumption, and define the next check that can change the decision.
AnswerGive a bounded recommendation with a clear condition for revision.

Your first SFL Classic run is free.
View common mistakes →
4 pitfalls
Four ways candidates lose the thread across a simulation
Each mistake replaces the decision rule with a shortcut.
- Treating every decision as a fresh multiple-choice questionCarry the objective, constraints, and earlier evidence forward. New information updates the plan; it does not erase the story.
- Choosing certainty when the evidence is incompleteSeparate what you know from what you still need to test. Use a reversible next step when the key uncertainty remains open.
- Defending the original plan after the facts changeKeep the objective stable, not the tactic. A strong decision-maker changes the plan when the evidence changes.
- Reporting a recommendation without its conditionsName the evidence, the trade-off, and the assumption that would change your answer. That makes the recommendation useful and auditable.
What is the McKinsey Sustainable Futures Lab?
The Sustainable Futures Lab (SFL) is the judgment and prioritization game that candidates report as the third module of McKinsey Solve, after Red Rock and Sea Wolf. There is no calculator and no data exhibit: you rank actions, then make linked decisions about a sustainability project, its team and its stakeholders. In 2026 there are two reported versions. Candidates with an 85-minute invitation describe a 20-minute SFL of about 13 decisions. Since late August 2026, some candidates with a 95-minute invitation describe a new, roughly 30-minute SFL in which you lead a team of four researchers over three simulated days. McKinsey has published neither format, so everything below is labelled by how we know it, checked October 2, 2026.
Which SFL version will you get?
Read the total time in your invitation email. McKinsey's Solve FAQ says the length of your assessment is in that email and that each task starts with an untimed tutorial. Candidate and prep-provider reports then map the length to the games like this:
Three facts matter more than the map itself.
- Both versions are live at the same time. On one PrepLounge thread, a candidate in the Middle East asked about a 95-minute invite on August 24, 2026, another candidate there sat an 85-minute invite on August 25, and on September 11 a candidate who had taken it reported a new 30-minute SFL with a "much more complex interface". Prep sites tracking candidate reports (Solve Games Guide, SolvePrep, PrepMatter) described both versions as active through late September.
- The 95-minute version is best treated as a pilot. It is weeks old, no region pattern has been established, and McKinsey has made no announcement. It could become the standard, change again, or be withdrawn.
- Some older advice is wrong on both sides. Several coaches answered in late August that the extra 10 minutes were buffer time; the September report contradicts that. One prep guide says the 13-question SFL was retired, yet 85-minute invitations kept arriving after that claim.
If your email says 65 minutes, you will not sit SFL, so spend your time on Red Rock and Sea Wolf. If it says 85, practise the standard SFL below. If it says 95, read the new-version section and still practise the standard one: the judgment it trains is the same.
85-minute invite? Run one full SFL Classic free
13 linked decisions on one project, starting with the ranking task, then a review of every decision. A 95-minute invite points to SFL Island instead.
How does standard SFL differ from the new 30-minute SFL?
The skills overlap more than the screens do. Both versions reward setting a clear objective first, spending scarce attention on the facts that change the decision, updating when new evidence lands, and keeping people on side without giving up the plan.
For the standard format in Road to Offer, paid Learning mode shows feedback after each decision and lets you retry a missed decision.
What is officially known, and what is candidate-reported?
Most confident SFL content online blurs these categories. Keep them apart.
How does the standard 20-minute SFL work?
Prep-provider write-ups agree on the shape: a short project brief, then one ranking question, then about a dozen scenario questions that follow the same project from kickoff to recommendation. Each option is a full sentence describing a course of action, and later questions build on what happened earlier, so the run reads as one story rather than 13 quizzes.


Road to Offer's free SFL simulation follows this standard format: 13 linked decisions on one project, starting with a ranking task, with every decision reviewed when you finish. It is original practice, not a copy of the live module.
How does the new 30-minute SFL work (reported)?
This is the version candidates describe in 95-minute invitations. The step-by-step detail below comes from prep providers who reconstructed it from candidate reports (PrepMatter, which says it sat the redesigned assessment in September 2026, and Solve Games Guide); McKinsey has not confirmed any of it.
You lead a field research lab with four researchers who have different specialisms and four workstations that need staffing. After a tutorial and onboarding, the game runs three project days, and each day opens with a goal: reports describe Day 1 centred on the researchers' needs, Day 2 on the workstations' needs, and Day 3 on balancing both. Each day repeats four stages.
Reports agree the instructions are text only, with no calculator or exhibits, and that answers are recorded in a notes panel you can scroll back through. The scarce information requests are the main difference in feel: in the standard version every fact is on screen, while here you choose which facts to buy.
How Road to Offer covers it: the new format has its own practice, SFL Island, with its own guide: Practice 1 is a full free Simulation run with a worked debrief, and practices 2 to 10 come with the SFL pack. The same pack opens the 11 SFL Classic simulations on this page.
What do both versions actually test?
Strip away the sustainability framing and SFL is testing three things.
The first is whether you can apply a stated decision rule. A prioritization item hands you explicit criteria and then offers an option that feels important but scores poorly against them. Candidates who rank on instinct lose points to candidates who compute the criteria first.
The second is whether you treat constraints as constraints. When one initiative cannot begin until another is delivered, or a researcher cannot work a station without the right skill, that dependency is a hard rule, not a tie-breaker.
The third is whether you can handle disagreement without either capitulating or stalling. A stakeholder or researcher objects and offers no new data. Reordering to keep the peace makes the process arbitrary; going quiet lets the problem grow. The stronger move is to acknowledge the concern, show the evidence and create a concrete route forward. It is the same disposition McKinsey probes in the Personal Experience Interview.
How do you rank initiatives in SFL-style questions?
Compute the criterion the prompt names, apply tie-breakers only to ties, then enforce dependencies.
- Identify the primary metric. If the brief says residents protected per dollar, calculate that ratio for every initiative before ranking. Dividing by the right denominator is the instinct that market sizing drills and mental math drills build.
- Apply the tie-breaker only to ties. Do not let a fast project jump ahead of a more efficient one when speed is only the second rule.
- Enforce dependencies as hard constraints. A dependent initiative cannot precede its prerequisite, even if its standalone score is attractive.
- Review the complete order. Check each adjacent pair and every dependency before confirming.
Here is the method on an original example. A town ranks five flood initiatives by residents protected per $1M, and the volunteer alert network cannot run without the warning app.
Check your ranking
Final order
- Warning app
- Volunteer alert network
- Culvert clearing
- Levee raise
- Pump station
The levee protects the most residents in total but ranks fourth: 18,000 residents for $3.6M is 5,000 per $1M.
How do you answer SFL stakeholder and team questions?
Use three moves: acknowledge, evidence, action.
- Acknowledge the legitimate concern without abandoning the decision.
- Show the evidence and criteria that produced the choice.
- Offer a concrete action, such as validating one assumption, agreeing an update time or trialling a reassignment for one day.
The weak extremes are capitulation and delay. In the new version the same rule applies to your researchers: a dilemma answered by doing whatever the researcher asks, or by ignoring them, both cost you. Answer the actual problem and keep the day's goal visible.
What are the common SFL decision traps?
When reviewing a mistake, name the trap and rewrite the decision using the prompt's actual rule. That transfers better than memorizing which option was correct in one scenario.
How should you prepare in the two weeks before your assessment?
Practise under the time your own invitation states, keep the decision rule visible, and follow the live tutorial over any guide, this one included.
How does SFL fit with the other Solve games?
In every reported invitation that includes SFL, you also sit Red Rock and Sea Wolf, and you switch methods between them. Sea Wolf is constraint satisfaction: filter microbes against disqualifying rules, then build a set whose averages meet every threshold. Red Rock is exhibit reading and calculation, where the traps are units, fixed costs and irrelevant-but-true facts. SFL has the least computation and the most instinct-versus-criteria conflict.
Each of these online tests has a free practice run.
The Red Rock study guide goes phase by phase, and the umbrella McKinsey Solve guide covers how the assessment sits in McKinsey's process. All six firm assessment simulations Road to Offer publishes are on the assessment simulators page, and the McKinsey case interview guide covers the live rounds Solve is a gate for.
McKinsey and Solve are trademarks of McKinsey & Company. Road to Offer is independent and is not endorsed by McKinsey. Sources checked October 2, 2026: McKinsey's Solve FAQ (August 2025), PrepLounge thread 25242 (August 24 to September 11, 2026), and prep-provider reconstructions from Solve Games Guide, SolvePrep and PrepMatter, which we treat as reports rather than authority.
Profitability · easy
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A snack brand resets its profitability: the trade-offs SFL tests, in a live case. Free, scored on every step.
Keep going
- SFL Island practiceThe new 30-minute team format from 95-minute invitations.
- McKinsey Solve guideAll the games, the scoring and how to prepare.
- What changed in the 2026 SFLThe island version, day by day.
- Does everyone get McKinsey Solve?Who is invited, and which games each invitation lists.
- Free Solve PDF guidesA free preview of the step-by-step guide for every Solve game.
- All McKinsey assessmentsEvery Solve game, free to start.
McKinsey SFL questions
Sustainable Futures Lab is the third McKinsey Solve game candidates report, after Red Rock and Sea Wolf. It tests judgment, prioritization, stakeholder handling and decision-making under ambiguity, with no calculator or data exhibits. McKinsey describes Solve as a game-based assessment of problem solving but has not published an SFL breakdown, so every format detail comes from candidate reports.
Thirteen linked decisions on one reusable-tote pilot: one ranking and twelve situational decisions. Set the order of work, define what to measure, handle a partner or team conflict, repair what goes wrong and make the scale call. Your completed free run includes your score and worked feedback on each submitted decision.
Your practice score out of 13 and where points went across prioritization, problem solving, adaptability, collaboration and stakeholder judgment. The free worked review explains each submitted decision with your answer, the evidence that mattered and the rule to reuse, including decision and dependency diagrams. Practice results are not an official McKinsey or psychometric score.
No. This is original practice content written by Road to Offer, which is not affiliated with McKinsey, using publicly available information about the format. The scenario, initiatives, options, and coaching are ours. McKinsey prohibits candidates from recording the live assessment, so no legitimate preparation resource can offer you a replica.
Yes. One complete SFL Classic simulation and its worked debrief are free. Start without an account, then create a free account to finish and keep your score and review. No payment is required for the first run or its worked review. Additional simulations and Learning mode require the SFL pack, Solve pack or qualifying Annual access.
Simulation 1 is 13 linked decisions with no countdown, so you set the pace. Your first decision includes its result and explanation before signup, and your completed free run includes the score and worked debrief. Learning mode gives step-by-step coaching and feedback as you progress, with the SFL pack, Solve pack or qualifying Annual access.
Candidates report about 20 minutes in an 85-minute invitation (Red Rock 35, Sea Wolf 30, SFL 20) and about 30 minutes in a 95-minute invitation, which carries the newer team-management version. Tutorials are untimed and sit outside those minutes, according to McKinsey's Solve FAQ. McKinsey does not publish per-game times, so your invitation and the on-screen instructions are what count.
Since late August 2026, some candidates with a 95-minute invitation report a redesigned SFL of about 30 minutes: you lead four researchers across four workstations over three simulated days, and each day you request information, assign people, resolve a researcher's dilemma and rate the team. 85-minute invitations with the standard 20-minute version kept arriving after it appeared, and McKinsey has not announced it, so treat it as a pilot that may change.
Yes. SFL Classic has 13 linked decisions with no countdown. SFL Island has onboarding and all three project days of Explore, Assign, Support and Reflect, with four researchers, four workstations and a 30-minute Simulation clock. Road to Offer covers four practice formats: Red Rock, Sea Wolf, SFL Classic and SFL Island. One complete run of each format and its worked review are free; a free account is required to finish and keep them.
No. Candidates with a 65-minute invitation report only Red Rock and Sea Wolf. An 85-minute invitation is reported to include the standard 20-minute SFL, and a 95-minute invitation the newer 30-minute version. Check the length in your invitation email; McKinsey's FAQ says that is where it is stated.
Candidate reports describe prioritization items with defensible correct orderings driven by stated criteria, rather than preference questions. That is why practicing the mechanical application of criteria helps, whereas rehearsing a personality is not useful.
No. The framing is a scenario wrapper. Every number and constraint you need is presented on screen, and no domain knowledge about climate, energy, or environmental policy is assumed.
Compute the stated criteria before ranking, then check dependencies before submitting. In your review, identify whether the mistake came from the calculation, a missed constraint or the decision rule. Practise that specific step next; improvement time varies by learner.
It practices the underlying judgment and prioritization skills rather than replicating the live interface. It follows the standard format candidates report in 85-minute invitations: a ranking task, then linked judgment calls on one project. McKinsey has not published an SFL breakdown, so treat the mechanics as representative rather than exact.
Structuring drills are the closest transfer. The prioritization discipline SFL rewards is the same one that separates strong case structures from list-shaped ones, and drills give you graded feedback on every rep.
Every SFL simulation, twenty-one in total across Classic and Island, including the free examples, with permanent access, Learning mode and worked debriefs.
All four practice formats for US$79 once, with permanent access, Learning mode and 41 practices live, including the free examples, and what you paid for this game counts toward the pack.
Simulation 1 in full: Classic (13 linked decisions, no countdown) and Island (onboarding and three project days, 30-minute Simulation clock), with your score and the full debrief, points lost and worked feedback with visuals on submitted decisions; start without an account, then create a free account to finish and keep the review, with no payment required.
If your invite reads "Red Rock and Sea Wolf, 65 minutes" buy the game it names; if it reads "All three with SFL, 85 minutes" the pack is cheaper than buying them one at a time.
Your first SFL Classic run is free.
Road to Offer is independent and not affiliated with or endorsed by McKinsey. This is original practice content built from publicly available information about the assessment format, not a copy of the live assessment. Formats change between offices and recruiting cycles.





