McKinsey SFL Island: the New 30-Minute SFL

The Sustainable Futures Lab island: four workstations, researchers at the lodge, the stage panel on the left and Explore Requests top right.

Opens the full-screen simulator.

Got your Solve invite?

Build my Solve plan

Road to Offer is independent and not affiliated with or endorsed by McKinsey. This is original practice content built from publicly available information about the assessment format, not a copy of the live assessment. Formats change between offices and recruiting cycles.

New to the island format? Read the complete SFL Island guide below and the SFL Classic practice.

What the free SFL simulation includes

One full island project in the 2026 format: three Days, four stages each. The company, researchers and facts are original Road to Offer content.

FreeOne full Sustainable Futures Lab run with your score and full worked debrief saved in History. Learning mode still requires existing pack or included Annual access.
StructureA tutorial and an onboarding, then three Days. Each Day has four stages: Explore, Assign, Support and Reflect.
What you doSpend Explore Requests on answers about researchers and workstations, assign researchers to workstations with a stated reason, answer support requests, and rate how each researcher feels.
ClockSimulation runs on one 30-minute clock for the whole project, with feedback at the end. Learning mode is untimed, with a coach after each stage.
Skills scoredOnboarding, Explore, Assign, Support and Reflect, each shown separately in your result.
Your resultWhere your points went by stage, your one focus area and your project day by day with the feedback behind it.

The quick version: SFL Island is our practice for the newer Sustainable Futures Lab that candidates report on some 95-minute McKinsey Solve invitations since late August 2026: roughly 30 minutes leading four researchers across three simulated days. McKinsey has not published the format, so this practice trains the underlying skills rather than replicating a live module. An 85-minute invitation points to the older ranking format, which has its own page: SFL Classic.

The Sustainable Futures Lab island, worked

Ten island practices are live. Eleven Classic simulations are open too. $29 once. Simulation 1 is free.

How a run goes

The Sustainable Futures Lab island on Explore: four workstations, researchers at the lodge, the stage panel on the left and Explore Requests top right.
  1. Explore the island

    Spend Explore Requests on what researchers and workstations need.

  2. Assign and support

    Place each researcher with a reason, then answer their requests.

  3. See the debrief

    Your choices day by day beside the feedback, then your next run.

Pass Solve or get 50% back

Finish 5 of 10 Sea Wolf and 5 of 10 Red Rock simulations first.

Sustainable Futures Lab

New 2026
Save $20
$49
$29one-time
  • Ten island practices, one free and the rest in the pack
  • Eleven Classic SFL simulations
  • Scored debrief on every run
Best for Solve

McKinsey Solve

Save $68
$147
$79one-time
Pass Solve or get 50% backFinish 5 of 10 Sea Wolf and 5 of 10 Red Rock simulations first.
  • All three games: SFL, Sea Wolf, Red Rock
  • 41 practices live
  • Scored debrief on every decision
Covers everything

Annual Pro

Save $28
$49
$21/mo effective

$249 billed yearly

7-day money-back guarantee
  • Solve, Casey and CCA included
  • 50+ full cases and 550+ drills
  • Unlimited AI coach chat
  • Worth $785 Pro $49/mo × 12 + Solve pack $79 + Casey $69 + CCA $49

McKinsey SFL questions

What you get

Replay any run
Every simulation you own runs again, and every debrief stays in History.
Learning mode
A coach after each stage, and no clock.
Simulation mode
Three days on one 30-minute clock, feedback at the end.
Debrief and plan
Where your points went by stage, the feedback behind each choice, and your next run.

Why connected decisions are harder than isolated questions

A sound choice can fail when the next fact changes the constraint. This simulation asks you to hold one business objective across a connected pilot, update your view when evidence changes, and separate a reversible test from a premature scale decision. Those habits transfer directly to case interviews: define the decision rule, use the evidence in front of you, and revise the plan without losing the objective.

How the simulation works

Start free in Simulation mode. A short tutorial shows the controls, then onboarding asks you to order four questions and reads you the answers in that order; write them down, because nothing in the project holds them for you. If you are not signed in, you create your account at that point, and the same attempt continues into Day 1 with your remaining time. Each Day you buy answers with a limited number of Explore Requests, assign researchers with a reason for every move, answer support requests and rate how each researcher feels, then the day resets overnight. Your final server-scored result is saved in History. One full run is free; further practices are available in paid packs.

View worked examples →

What SFL-style judgment actually asks

These patterns teach the method without revealing any answer from the simulation.

  • Example 1

    Two teams report different baseline numbers for the same pilot. One number supports the launch and the other does not. What should you do first?

    Approach

    Resolve the definition and source before making the decision. A fast recommendation built on incompatible baselines only hides the uncertainty.

    Answer

    Align the measurement rule first, then compare the evidence.

  • Example 2

    A pilot misses its headline target, but one site performs much worse than every other site. Do you cancel, scale, or investigate?

    Approach

    Find the source of the variation before treating the average as the whole story. A site-level failure can point to an operational fix or prove that the model does not travel.

    Answer

    Diagnose the outlier before you make the scale decision.

  • Example 3

    A sponsor wants a firm recommendation before the cost audit is complete. How do you stay useful without pretending the evidence is final?

    Approach

    State what the current evidence supports, name the open assumption, and define the next check that can change the decision.

    Answer

    Give a bounded recommendation with a clear condition for revision.

View common mistakes →

Four ways candidates lose the thread across a simulation

Each mistake replaces the decision rule with a shortcut.

  • Treating every decision as a fresh multiple-choice question
    Carry the objective, constraints, and earlier evidence forward. New information updates the plan; it does not erase the story.
  • Choosing certainty when the evidence is incomplete
    Separate what you know from what you still need to test. Use a reversible next step when the key uncertainty remains open.
  • Defending the original plan after the facts change
    Keep the objective stable, not the tactic. A strong decision-maker changes the plan when the evidence changes.
  • Reporting a recommendation without its conditions
    Name the evidence, the trade-off, and the assumption that would change your answer. That makes the recommendation useful and auditable.

What is the McKinsey Sustainable Futures Lab?

Sustainable Futures Lab (SFL) is the judgment and prioritization game that candidates report as the third module of McKinsey Solve, after Red Rock and Sea Wolf. The standard Classic format has no calculator or data exhibit: you rank actions, then make linked decisions about a sustainability project, its team and its stakeholders. In 2026 there are two reported versions. Candidates with an 85-minute invitation describe a 20-minute SFL of about 13 decisions. Since late August 2026, some candidates with a 95-minute invitation describe a new, roughly 30-minute SFL in which you lead a team of four researchers over three simulated days. McKinsey has published neither format, so everything below is labelled by how we know it, checked October 3, 2026. Classic names the older ranking-and-scenario format; Island names the newer team-management workflow. A September 16, 2026 candidate account describes the island format, but does not establish a universal rollout.

Which SFL version will you get?

Read the total time in your invitation email. McKinsey's Solve FAQ says the length of your assessment is in that email and that each task starts with an untimed tutorial. Candidate and prep-provider reports associate 65, 85 and 95 minutes with the combinations below, checked October 3, 2026. This is a preparation clue, not a guaranteed lookup rule for every role, office or accommodated sitting:

Invitation lengthGames reportedSFL versionHow we know
About 65 minutesRed Rock (35) and Sea Wolf (30)NoneConsistent candidate and coach reports through 2026
About 85 minutesRed Rock, Sea Wolf, SFL (20)Standard SFL, about 13 decisionsConsistent reports; still seen after the 95-minute version appeared
About 95 minutesRed Rock, Sea Wolf, SFL (about 30)New team-management SFLFirst reported August 24, 2026; treat as a pilot
Candidate-reported game times. Tutorials are untimed and sit outside these minutes, according to McKinsey's FAQ.
The extra 10 minutes are the longer SFL, not setup buffer. Reported since late August 2026; McKinsey has not published this format.

Three facts matter more than the map itself.

  • Both versions were reported at the same time. On one PrepLounge thread, a candidate in the Middle East asked about a 95-minute invite on August 24, 2026, another candidate there sat an 85-minute invite on August 25, and on September 11 a candidate who had taken it reported a new 30-minute SFL with a "much more complex interface". Prep sites tracking candidate reports (Solve Games Guide, SolvePrep, PrepMatter) described both versions as active through late September.
  • The 95-minute version is best treated as a pilot. First reported in late August 2026, it is recent, no region pattern has been established, and McKinsey has made no announcement. It could become the standard, change again, or be withdrawn.
  • Some older advice is wrong on both sides. Several coaches answered in late August that the extra 10 minutes were buffer time; the September report contradicts that. One prep guide says the 13-question SFL was retired, yet 85-minute invitations kept arriving after that claim.

A 65-minute invitation points toward Red Rock and Sea Wolf in these reports; 85 points toward standard SFL and 95 toward Island SFL. Read the relevant walkthrough, then confirm the actual games and controls in your own instructions. Classic trains useful judgment habits, while Island adds information purchases, justified assignments and an overnight reset.

Got a 95-minute invitation? Run one free island practice

Practice 1 is free with your score and full worked debrief. The SFL pack opens practices 2 to 10 and the Classic simulations too.

Try SFL Island

What changed from standard Classic SFL to the island format?

The change is from a ranking-and-scenario sequence to a connected team project. The September 16, 2026 account contrasts 13 Classic questions with three Island project days. It repeats the same candidate's account, rather than providing an independent second witness. Reports still describe both versions.

Standard SFLNew SFL (reported pilot)
InvitationAbout 85 minutesAbout 95 minutes
Game timeAbout 20 minutesAbout 30 minutes
StructureOne ranking task, then about 12 linked scenario decisionsOnboarding, then Day 1, Day 2 and Day 3
Your roleTeam member on one sustainability projectLeader of four researchers across four workstations
What you doRank actions, choose one option per decisionRequest information, assign people, resolve their dilemmas, rate the team
EvidenceMany candidate reports since early 2026One first-hand forum report plus prep-site reconstructions

The skills overlap more than the screens do. Both versions reward setting a clear objective first, spending scarce attention on the facts that change the decision, updating when new evidence lands, and keeping people on side without giving up the plan.

What is official, and what remains candidate-reported?

McKinsey's official Solve page describes a game-based assessment considered with the rest of the application. The August 2025 FAQ, checked October 3, 2026, says each task starts with one untimed tutorial and establishes invitation timing, but no public specification for either SFL version. The three-day blueprint and exact controls remain candidate-reported.

ClaimStatus
Solve is McKinsey's game-based assessment of problem solvingOfficial (McKinsey careers site)
Your assessment length is in your invitation emailOfficial (Solve FAQ, August 2025)
Each task starts with an untimed tutorialOfficial (Solve FAQ)
Candidates may not record or share the assessmentOfficial
65 / 85 / 95 minutes maps to no SFL / standard SFL / new SFLCandidate-reported, consistent since late August 2026
Standard SFL: one ranking task, then about 12 decisions in 20 minutesCandidate-reported by several prep providers
New SFL: three simulated days of explore, assign, support and reflectOne first-hand report plus prep-site reconstructions
Scoring weights, pass marks, and how each version is scoredNo official basis for either version
Which offices or regions get the 95-minute versionUnknown
Bought notes clear overnightSupplied candidate Field Guide and September 29 candidate reports
Particular Explore purchases support particular assignment reasonsField Guide interpretation; the middle two pairings are inferred
Reflect is scored against the effects of Support choicesField Guide hypothesis; no disclosed official formula
A feedback survey proves SFL is unscoredUnsupported

The candidate SFL Field Guide supplied October 2, 2026 reconstructs one sitting and explicitly marks several recollections uncertain. It is the source for the detailed Explore, Assign, Support and Reflect sections below, not official test material. McKinsey prohibits other applications, websites, AI tools and prepared notes during Solve, as well as recording or capturing the assessment. Use these methods during preparation and follow the official assessment integrity expectations on test day.

How does the standard 20-minute SFL differ?

The standard format that candidates report on 85-minute invitations is about 13 ranking and scenario decisions in 20 minutes, with every fact on screen. It is a different task from the island, so it has its own page, method and practice: SFL Classic. If your invitation says 85 minutes, start there; if it says 95, stay on this page.

How the new 30-minute SFL works (reported)

This is the roughly 30-minute version associated with some 95-minute invitations, first reported August 24, 2026. The step-by-step detail below comes from prep providers who reconstructed it from candidate reports (PrepMatter, which says it sat the redesigned assessment in September 2026, and Solve Games Guide); McKinsey has not confirmed any of it.

You lead a field research lab with four researchers who have different specialisms and four workstations that need staffing. After a tutorial and onboarding, the game runs three project days, and each day opens with a goal: reports describe Day 1 centred on the researchers' needs, Day 2 on the workstations' needs, and Day 3 on balancing both. Each day repeats four stages.

StageWhat you doThe skill behind it
ExploreSpend a small number of information requests on researchers or workstationsAsking only the questions the day's goal needs
AssignMove researchers between workstations, with a reason for each moveMatching people to the work on evidence, not habit
SupportAnswer a researcher's workplace dilemmaKeeping the team productive without dropping the goal
ReflectRate how each researcher is doingReading the team from what you learned

Prep reconstructions describe text instructions with no calculator or data exhibits, and answers recorded in a scrollable Notes panel. The supplied Field Guide says bought answers remain accessible during the current day and clear overnight; a scrollable panel is not evidence of cross-day persistence. The scarce information requests are the main difference in feel: in the standard version every fact is on screen, while here you choose which facts to buy.

How Road to Offer covers it: SFL Island is the practice for this format. Ten island practices are live: Practice 1 is a full free Simulation run with a worked debrief, and practices 2 to 10 come with the SFL pack, which also opens the 11 SFL Classic simulations. Use the workflow below to prepare for the island's three days of Explore, Assign, Support and Reflect.

How do Tutorial and Onboarding work?

Use the tutorial to understand the controls, then order the briefing questions by what you need to learn first. The supplied October 2, 2026 Field Guide, section 4, recalls four onboarding questions, all answered in the chosen order. It treats the ordering as potentially scored but does not establish McKinsey's scoring rule.

The useful distinction is sequence versus importance. A question can matter greatly while still depending on another answer. Read what the project needs, identify that dependency and choose an order deliberately. When the answers arrive, separate enduring project context from information that changes each day. The Field Guide reports that onboarding answers are not retained in Notes, so inspect your own instructions rather than assuming you can reopen them later.

Do not dismiss the briefing or rush the tutorial because one candidate found it confusing. Learn where the timer, day goal, availability markers, Notes and Continue controls are. McKinsey's FAQ says task tutorials are untimed. The Field Guide recalls one clock across the Island project after the tutorial, approximately 30 minutes but explicitly uncertain, rather than a new clock for each phase.

How should you spend Explore Requests?

Spend a request on information that can change today's decision. In the Field Guide supplied October 2, 2026, section 5, one request buys one answer; opening the menu and cancelling costs nothing. Daily request counts and availability are recalled less confidently, so read the current screen before planning purchases.

Start with the free researcher titles and workstation descriptions. Then ask what you still need to justify a move: a researcher's preference, their relevant skill, the workstation's current work or its immediate need. A title alone is weaker evidence than a current answer about what that person can contribute today.

Notes contain bought answers for the current day in the Field Guide's recollection. Names and workstation descriptions remain stable, while bought answers clear overnight. A September 29 candidate discussion also reports unexpected loss of previous-day diary information. This is why our practice clears bought notes overnight. It does not establish the behavior of every live version.

Do not buy information merely to exhaust the budget. Read the day goal, identify the decision that lacks evidence, then choose the question that resolves it. This is the same decision-first habit taught in case interview structuring, applied here to people and workstations.

How do you assign researchers with a defensible reason?

Review the starting placement, then move a researcher only when the day's evidence supports a better assignment. The October 2, 2026 Field Guide, section 6, recalls five reasons for a move. Our practice adopts that menu while making the partly inferred evidence mapping explicit as a training model.

ReasonInformation to look forCheck before choosing it
Researcher preferenceWhat the researcher wants to work on todayIs it today's preference, rather than yesterday's?
Skills fit the workThe researcher's stated strengths and weaknessesDoes the answer support this particular task?
Advances the project goalWork underway at the destinationDoes it serve the stated daily objective?
Workstation current needWhat the destination is missingWould the move address that need?
Workstation coverageThe free workstation description and current placementDoes the station actually need coverage?

The Field Guide recalls the system pre-placing one or two researchers per occupied workstation, usually leaving one station empty. You may move none or all four researchers; whether one person can be moved twice was not tested. The practical method is to choose the reason before committing the move. This exposes an unsupported argument while you can still reconsider. Filling an empty workstation may be sensible; it is not automatically superior to meeting a specific need elsewhere. Do not invent a universal rule that every workstation must be occupied.

An original assignment example

This is a teaching example, not a recalled McKinsey question or a scored product output. A restoration project needs a diagnosis before choosing a treatment. The Plant workstation says its immediate blocker is interpreting soil measurements. Researcher Rowan says their strength is analyzing those measurements, while another researcher prefers community communications.

If you bought Rowan's skill answer today, moving Rowan to Plant with a skills-fit reason is supported by the facts in this example. “Rowan prefers Plant” would be an unsupported explanation: no preference answer was supplied. If you only read Plant's free description, you know what happens there but have not established Rowan's suitability. The lesson is to distinguish a plausible placement from the evidence behind its stated reason.

How do Support requests work?

Read the situation and the goal before choosing between reasonable-sounding responses. The Field Guide supplied October 2, 2026, section 7, recalls four Support questions per day, often connected across workstations. It recalls two to four response options, occasionally five. That count is candidate-reported; the exact arrival order and prompts may differ. Several bubbles may wait at once, but cancellation and previewing later questions without answering were not tested. Do not assume either control is safe or available.

Look for what the researcher wants the response to achieve: keep people engaged, communicate changed findings, reduce friction or coordinate work. A response can sound considerate yet fail that goal. Conversely, acting quickly can be harmful if it makes a commitment unsupported by the evidence.

In our original example, new measurements invalidate yesterday's treatment plan. A useful response explains what changed, recognizes the team's frustration and gives a concrete revised task. Simply promising to keep the old plan avoids discomfort but contradicts the new evidence. This is a constructed example of goal-directed communication, not a universal answer key.

Track promises made to other researchers. A choice that reassures one person can increase another's workload. Behavioral practice can help you articulate the decision for the separate live-interview job.

What should you consider during Reflect?

Read the day's dimension, then assess each researcher from the information and interactions you actually saw. The October 2, 2026 Field Guide, section 8, recalls three scale options plus “I don't know”, with a response required for each of the four researchers. It remembers confidence and work balance as different daily dimensions, but not the third dimension.

Do not choose “confident” for everyone by default or treat a question about confidence as a question about workload. Record the cue, the person it concerns and the effect of your Support response. A request from one researcher may describe a problem affecting another.

The Field Guide hypothesizes that Reflect reads the team state produced by your Support choices. Our practice uses that interpretation; McKinsey's hidden grading has not been disclosed. “I don't know” should express an actual evidence gap, not a memorized trick. Synthesis practice trains the separate habit of distinguishing an observation from an inference when you explain a conclusion.

What resets overnight?

Start each new day from its current goal and information. The Field Guide supplied October 2, 2026, section 1, reports two overnight transitions across three days. Names, researcher titles, workstation descriptions and the onboarding context persist; bought answers, Notes contents and the previous assignment clear. The set of unlocked targets usually changes too.

Remembering onboarding context is different from reopening it in Notes: the guide says those answers are not retained there. Its section 6 also reports changing project needs, workstation needs, researcher preferences and skills. Reassess the day rather than carrying forward an old placement. The sequence is fixed and the guide reports no going back within or between days; after Day 3 the project ends. Follow your own tutorial if its controls differ.

What skills do both versions train?

Both formats train explicit criteria, constraint checks and evidence-led communication. The four stages across three days in the September 16, 2026 report add information choices and team-state interpretation to those habits. These are preparation methods, not disclosed McKinsey scoring weights.

The first is whether you can apply a stated decision rule. A prioritization item hands you explicit criteria and then offers an option that feels important but scores poorly against them. Computing the criteria first produces a defensible order; instinct alone does not.

The second is whether you treat constraints as constraints. When one initiative cannot begin until another is delivered, or a researcher cannot work a station without the right skill, that dependency is a hard rule, not a tie-breaker.

The third is whether you can handle disagreement without either capitulating or stalling. A stakeholder or researcher objects and offers no new data. Reordering to keep the peace makes the process arbitrary; going quiet lets the problem grow. The stronger move is to acknowledge the concern, show the evidence and create a concrete route forward. It is the same disposition McKinsey probes in the Personal Experience Interview.

Where does ranking fit?

The island has no ranking task. The ratio-and-dependency ranking method belongs to the standard format, so the worked example, the decision-cue table and the practice live with SFL Classic. What carries over is the habit: apply the stated rule first, then respect hard constraints such as a researcher's missing skill.

A method for stakeholder and team questions

Use three moves: acknowledge, evidence, action.

  • Acknowledge the legitimate concern without abandoning the decision.
  • Show the evidence and criteria that produced the choice.
  • Offer a concrete action, such as validating one assumption, agreeing an update time or trialling a reassignment for one day.

The weak extremes are capitulation and delay. In the new version the same rule applies to your researchers: doing whatever the researcher asks or ignoring them can leave the problem unresolved. Answer the actual problem and keep the day's goal visible.

Which mistakes should you watch for?

Check purchases that change nothing, unsupported reasons and old conclusions reused without fresh evidence. The Field Guide supplied October 2, 2026 describes five assignment reasons, so a plausible move still needs the right argument. The table covers common traps in both formats.

TrapWhat it sounds likeWhy it fails
Urgency bias"This initiative feels most critical"It replaces the stated rule with instinct
Single-metric tunnel vision"This protects the most people"It ignores cost or another denominator
Dependency blindness"The dependent project scores well"A prerequisite is a sequencing constraint
Stakeholder capitulation"Move it up because the sponsor objected"It makes the process inconsistent
Switching style mid-runDecisive on one decision, timid on the nextThe run is one story; inconsistency shows
Wasted information requestsAsking what is already in the brief (new version)Requests are scarce and reset each day

When reviewing a mistake, name the trap and rewrite the decision using the prompt's actual rule. That transfers better than memorizing which option was correct in one scenario.

How should you prepare in the two weeks before your assessment?

Match the preparation to the displayed format, then rehearse explaining each decision. The roughly 30 minutes in the September 16, 2026 Island account cover the whole project, not an allowance per stage. The first five sessions below train shared judgment habits; the sixth adds Island information discipline.

SessionExerciseDone when
1Untimed ranking: write the criteria before touching the orderYou can say why each item sits where it does
2Ratio and tie-breaker drill with math drillsThe ratio is computed before you look at options
3Dependency check on every rankingNo dependent item ever precedes its blocker
4Stakeholder replies with acknowledge, evidence, actionEach reply names a concrete next step
5Full available SFL practice, then review the feedback included with your accessYou can name the trap behind each miss
6 (reported Island format, often a 95-minute invite)Paper explore drill: one decision-changing question per researcher per dayYou never spend a request on a fact already shown

Keep other preparation matched to its task: graph interpretation drills train Red Rock exhibit reading. After Solve preparation, how to practise case interviews covers the separate live-interview format.

Practise under the time your own invitation states, keep the decision rule visible, and follow the live tutorial over any guide, this one included.

How does SFL fit with the other Solve games?

The reported combinations described above include Red Rock, Sea Wolf and SFL. One September 16, 2026 candidate reports all three games, not a universal order or allocation. Switch methods between them. Sea Wolf is constraint satisfaction: filter microbes against disqualifying rules, then build a set whose averages meet every threshold. Red Rock is exhibit reading and calculation, where the traps are units, fixed costs and irrelevant-but-true facts. SFL has the least computation and the most instinct-versus-criteria conflict.

The Red Rock study guide goes phase by phase, and the umbrella McKinsey Solve guide covers how the assessment sits in McKinsey's process. All six firm assessment simulations Road to Offer publishes are on the assessment simulators page, and the McKinsey case interview guide covers the live rounds Solve is a gate for.

The assessment comparison guide explains how to compare practice tools; check demonstrated format coverage rather than assuming “SFL” always means Island practice.

What is the survey after Solve?

Candidates report questions about their experience of the assessment, including clarity of the new SFL. The September 16, 2026 cross-post describes roughly 20 feedback questions, while a separate commenter links a longer invitation with the 30-minute SFL. These recollections do not establish a standard survey length or scoring policy.

Answer the survey honestly. Its presence does not prove the preceding game is an unscored trial. McKinsey says Solve is considered with the rest of the application; it does not publish a separate survey-to-score rule on its public assessment page.

Where should you start practising?

Start with the SFL Island practice if your invitation says 95 minutes, or with SFL Classic if it says 85. With no invitation yet, run both: the SFL pack covers them. The three-day island workflow reported in September 2026 is explained above; this guide is not an announcement that the island is in every candidate's assessment.

The Solve practice hub groups the available modules. Road to Offer uses original projects, researchers and answers. Available formats and controls are stated in the practice surface. In our island practice contract, Tutorial and Onboarding precede signup, the same attempt continues into Day 1 after signup, Simulation uses a whole-project clock and Learning is for eligible owners. The free run shows a score; the full worked review requires the stated unlock or plan. Do not assume that a free run includes every worked answer or that more island practices are already available.

Frequently asked questions about SFL

The main distinction is three project days in the September 16, 2026 island account versus 13 questions in its description of Classic. Your invitation and tutorial take precedence over either recollection.

Is SFL always 30 minutes?

No universal duration is established. Candidates report about 30 minutes for the island format and about 20 minutes for Classic. Road to Offer's configured practice clock is separate from those assessment reports.

Does a 95-minute invitation guarantee island SFL?

No. A September 17 commenter in the September 16 thread reports both a roughly 95-minute invitation and a 30-minute SFL. It is a useful clue, not a validated routing rule for every role, office or accommodated sitting. See the invitation comparison above.

Should I always fill every workstation?

No such universal rule is supported. Read the current day goal and evidence; distinguish coverage from a specific workstation need.

Do Notes carry into the next day?

The supplied Field Guide and September 29 accounts report bought information clearing overnight. Our practice follows that interpretation. Read the reset instructions in your own assessment.

Is our practice scoring McKinsey's scoring?

No. It is an independent training model. The Field Guide's Reflect hypothesis and evidence-to-reason mapping are useful interpretations with stated limits, not disclosed official keys.

McKinsey and Solve are trademarks of McKinsey & Company. Road to Offer is independent and is not endorsed by McKinsey. Sources reviewed October 3, 2026: McKinsey's Solve FAQ (August 2025), PrepLounge thread 25242 (August 24 to September 11, 2026), and prep-provider reconstructions from Solve Games Guide, SolvePrep and PrepMatter, which we treat as reports rather than authority.

McKinsey logo

Learn how to do the SFL assessment

Turn your result into one focused practice rep: the decision you missed, worked through, and the next run that fixes it.

Start now for freeFree to start. No account until after onboarding.

Keep going